Bethesda Opens Up On Kit Upgrade And Mods For Skyrim Remastered

By Louell Lopez, Posted: 10/19/16 09:12AM EDT
Bethseda's Skyrim
SKYRIM Remastered creation kit will not permit outside resources on the PlayStation 4. Instead, players can only use what is included.(Photo : GameNewsOfficial/YouTube)

Bethesda has set its eyes once more on the new Skyrim Remastered and all of its game attributes. So what can we expect from the new "Skyrim Remastered?"

According to The Wolf Hall, the upgrades for "Skyrim Remastered" will concentrate on creation kit for making mods with the specs to be revealed in the near future. This said kit is a first-hand addition as mentioned by Marketing Vice President Pete Hines on the website.

Hines also mentioned that Bethesda is ecstatic to make it public that Skyrim Special Edition has made it to gold. Adding that with the incoming public reveal on the 28, "All the memories - fan tributes, Mods, personal stories and even that phenomenon of taking an arrow to the knee - feel fresh again."

This creation kit for the mods in Skyrim Remastered will not be accessible externally on the PS4. Players will have to make do with what has been built-in for the game. Hines added that when it comes to the mods restrictions, players need to understand the straightforwardness of the feature:

"If it fits in a plugin file (esp), it's fine. If it requires a .bsa file, it's introducing an asset and isn't."

According to PC Gamer, Bethesda also confirmed the PC system requirements for Skyrim: Special Edition which is quite interesting. Minimum requirements include: Windows 7/8.1/10 (64-bit Version), Intel i5-750/AMD Phenom II X4-945, 8GB of RAM, 12 GB free HDD space, NVIDIA GTX 470 1GB /AMD HD 7870 2GB. While the recommended requirements are: Windows 7/8.1/10 (64-bit Version), Intel i5-2400/AMD FX-8320, 8GB of RAM, 12 GB free HDD space and NVIDIA GTX 780 3GB /AMD R9 290 4GB.

The Special Edition will showcase some deviations which will include: Mod support on consoles, remastered art and effects, God ray lighting, dynamic depth of field, screen-space reflections and snow and water shaders.

 



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