'Horizon Zero Dawn' Breaks Sales, New IP Records, Headed to Numerous Game Awards Soon
"Horizon Zero Daw," the first new intellectual property (IP) developed by game developer Guerrilla Games since they released "Killzone", also a PlayStation game exclusive, back in 2004, was just released almost two weeks ago.
As expected, "Horizon Zero Dawn" shoots up at the top of the gaming chart record-breaking sales in UK and Australia, outselling "The Legend of Zelda: Breath of the Wild" and surpassing "No Man's Sky" for the biggest IP launch.
As reported by EuroGamer.net, "Horizon is Sony's biggest new franchise launch on PS4 - a title previously held by No Man's Sky. It's also the biggest PS4 launch in general since Uncharted 4."
Chris Wray of WCCFTech.com has nothing but praises for the game, "Horizon Zero Dawn" is excellent, I can't emphasize that enough. This is a game that has made open worlds feel interesting again, in the way that The Witcher 3 managed to.
This is something that has gone against the grain of games just aiming for a marketing spiel of "We have 100 hours' worth of game". You may not get 100 hours here unless you really like to explore and look at the scenery. What is certain, you'll enjoy every single second you spend with Aloy."
Chris has every right to say that the plot of "Horizon Zero Dawn" was in fact, "Incredibly well realized, and an open world with a host of meaningful content." Adding to that, "Aloy is one of the best characters in gaming with an excellent story, outstanding personality, and perfect growth." So are we going to see "Horizon Zero Dawn" harvest some awards in some gaming events this year?
Meanwhile, proud game director Mathijs de Jonge tweeted the latest hunting / kills stats as of last Friday:
— Horizon Zero Mathijs (@dejongemathijs) March 10, 2017
The game director also confirmed the removal of guns on “Horizon Zero Dawn." An option that was available previously during the initial development and early beta tests of the game. The reasons are that guns don’t fit.
@vipmaniacs early on in development we had some in, but soon replaced them as they didn't feel right for the game. — Horizon Zero Mathijs (@dejongemathijs) March 9, 2017
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