‘Mass Effect: Andromeda’ Game Ready Driver Now Available; Version 378.92 NVIDIA Graphics Driver Details Revealed

By LJ Joseph, Posted: 03/21/17 08:57AM EDT

"Mass Effect: Andromeda" Game Ready Driver is now available for optimal experience and released on March 20, 2017. Release notes of version 378.92 NVIDIA graphics driver details are here.

"Mass Effect: Andromeda" Minimum System Requirements

To play "Mass Effect: Andromeda" for 1280x720, players should have an Intel Core i5-3570 or AMD FX 6350 CPU, and 2 GB of GeForce GTX 660 or AMD Radeon 7850 GPU. They should use it with DirectX version 11, 8 GB of RAM, and HDD with 55 GB free space.

To play "Mass Effect: Andromeda" for 1920x1080, players should have an Intel Core i7-4790 or AMD FX 8350 CPU, and 3 GB of GeForce GTX 1060 or GeForce GTX 970 or 4 GB of AMD RX 480 GPU. It should be powered with 16 GB of RAM, HD with 55 GB free space, and DirectX version 11. Playing "Mass Effect: Andromeda" for both 1280x720 and 1920x1080 requires 64-bit versions of Windows 7, Windows 8, or Windows 10 as an operating system.

NVIDIA Game Ready Driver For "Mass Effect: Andromeda" Released

According to Wccftech, "Mass Effect: Andromeda" players can now obtain optimal gaming experience through the latest 378.92 NVIDIA graphics driver. Players can download it through GeForce Experience or alternatively through NVIDIA's official website.

"Mass Effect: Andromeda" Ready Version 378.92 NVIDIA Graphics Card Features

According to NVIDIA, the version 378.92 is 386.8 MB and requires the 64-bit Windows 10. Before its release, its driver team has already ensured every performance tweak and bug fix. The NVIDIA graphics card for "Mass Effect: Andromeda" add new features with added support for Dolby Vision HDR in games. It has also added SLI profile for "Mass Effect: Andromeda."

The "Mass Effect: Andromeda" Game Ready Driver has also added support for GeForce GTX 1080 Ti, GeForce GTX 1050 notebook, and GeForce GTX 1050 Ti notebook. It also added features for Video SDK 8.0 such as high-bit-depth (10/12-bit) decoding (VP9/HEVC), OpenGL input surface support for an encoder, weighted prediction, and H.264 ME-only mode enhancements.

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