2017 'God Of War' Update: PS4 Exclusive New 'God Of War' Features 'Legend Of Zelda';' No Quick Time Events In 'God Of War 4'

By LJ Joseph, Posted: 06/16/17 04:37AM EDT
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The new "God of War" will offer something very different from the earlier games, and in some ways, it's taking inspiration from classic "Zelda". Furthermore, Sony's new God of War on PS4 will be the first game in the series to ditch quick time events.

"PS4 Exclusive New "God Of War" Features "Legend Of Zelda"

Game director Cory Barlog described the game to GamesRadar+ as being in the spirit of classic adventure games. He gave the example of spotting a crack in the wall in the "Legend of Zelda" and realizing that if the players demolish that wall, they will get access to a hidden area that they never knew existed, according to VG247.

This is the type of experience Barlog hopes for "God of War" will provide for those looking explore its world. Expect hidden areas right in plain sight and secrets off the beaten path.

No Quick Time Events In "God Of War 4"

The franchise is arguably most responsible for popularizing the quick time event design, which allows players to have minimal input into elaborate and cinematic action sequences. Typically referred to as QTEs, the design requires players to obey an on-screen button prompt with precise timing, as reported by The Verge

Failing a QTE typically triggers a fail state, beginning the sequence all over again. In typical QTEs for the franchise, which debuted in 2005, Kratos performs extravagant kill moves on humongous creatures as the player hits a lengthy series of prompts.

However, according to Barlog, this method no longer feels fresh for the series. So quick time events have been scrapped for more intimate combat, something he'd hinted at in interviews last year.

Barlog also gave an example of how the game has changed, pointing to last year's demo in which Kratos leaps onto the back of a towering enemy and went through a set of pre-set attacks. Once attached to the enemy's shoulders, the player isn't obeying quick time prompts, instead, they're tapping the same attack buttons used throughout the game to deliver attacks as they feel fit.



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